3D Scan Paintings
Hand and body scans reinterpreted into painterly compositions through custom generative workflows.
Starting with photogrammetry captures, I fragment the mesh data and feed it into shaders that exaggerate gesture and depth. Each frame becomes a stand-alone painting that still hints at its anatomical origin.
The process shifts between code and traditional mark-making—glitches, gradients, and manual retouching come together to build a hybrid surface.
Technologies: Photogrammetry · GLSL-inspired post effects · p5.js compositing