Digital Art

Experiments that move fluidly between scans, shaders, VR, and cinematic storytelling to explore bodies in virtual space.

01

3D Scan Paintings

Hand and body scans reinterpreted into painterly compositions through custom generative workflows.

Starting with photogrammetry captures, I fragment the mesh data and feed it into shaders that exaggerate gesture and depth. Each frame becomes a stand-alone painting that still hints at its anatomical origin.

The process shifts between code and traditional mark-making—glitches, gradients, and manual retouching come together to build a hybrid surface.

Technologies: Photogrammetry · GLSL-inspired post effects · p5.js compositing

Fragmented scan rendered with vibrant gradients
Processed 3D capture with layered color fields
Generative portrait assembled from mesh slices
02

Scan to Motion

Blending sculptural captures with motion graphics to build liminal, atmospheric figures.

Live models were scanned, remeshed, and animated to explore the tension between solid form and ethereal light. Additional elements were sculpted in Gravity Sketch VR to extend the choreography into full environments.

Video edits emphasize breathing and weightlessness, encouraging viewers to slow down with each loop.

Technologies: Blender · Unity · Gravity Sketch VR · After Effects

Organic animation blending scan and particle trails
03

The Waiting Room

A VR journey inspired by shared accounts of out-of-body experiences, unfolding across multiple realms.

The piece begins with an immersive film and transitions into an interactive world. Ambient voiceovers reference researched testimonies while the viewer navigates through The Waiting Room toward a lush garden and dreamscape finale.

Spatial audio and responsive lighting cues help orient participants as they move from guided narrative to exploratory play.

Technologies: Unity · VR interaction design · Spatial audio composition